- Fatshark Forums - Welcome to the Fatshark Forums
The place to come to discuss games made or published by Fatshark
- Latest Announcements topics - Fatshark Forums
Darktide Developer Announcements can be seen here
- Latest General Discussion topics - Fatshark Forums
For all Darktide discussion
- Latest Warhammer 40,000: Darktide topics - Fatshark Forums
A collection of categories for you to discuss, report, or seek help on all things Warhammer 40,000: Darktide
- So, the Zealot - General Discussion - Fatshark Forums
Playtesters are basically holding Zealot hostage in hopes that Fatshark will properly nerf broken mechanics interactions on the classes and certain weapons so we can stop buffing spawns to compensate for broken mechanics and meta builds which ruin balance for the rest of the game builds
- The Fatshark Forums
Warband! Today’s update is quite big We are introducing Expeditions, our new game mode, to Darktide You will be able to venture on missions outside of Hive Tertium, and fight your way through more open landscapes than we usually have inside of the Hive With Expeditions we are also introducing the Ogryn Pack Master, a new Monstrosity, and his companions, the Armoured Pox Hounds On top of
- A casual players feedback after 200h+ - Gameplay Feedback - Fatshark . . .
Hello dev team 👋 I’m a PC (Steam) player, and after a little over 200h of mostly non-Havoc gameplay, playing on and off since the game’s launch, I wanted to share my feedback on the game I’ll mostly give you my suggestions wishlist of features I think the game really needs Time and time again, I have seen frustrating situations and games lost to these issues or the lack of the
- Dev Blog - Ogryn Pack Master - Announcements - Fatshark Forums
The Pack Master ticks two boxes for us, one is the fact that we wanted to add another monstrosity to the enemy roster for some while now, and the other is the fact we have wanted to make a monstrosity that is a bit less daemonic or mutated The game hasn’t had a new monstrosity in ages, so it was about time
|