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- Ruffle - Flash Emulator
Ruffle is a Flash Player emulator written in Rust Ruffle targets both desktop and the web using WebAssembly
- First post, progress report! - Ruffle
Other major refactors are in progress to improve Ruffle's compatibility with ActionScript 3 frameworks like Haxe @Aaron1011 is working on Stage3D support! Thanks to his work, the gorgeous interstellar strategy game Solarmax 2 is now fully playable in Ruffle on the desktop player! Check out the video below
- ruffle-core
ruffle-core ruffle-core is the core javascript bindings to the Wasm ruffle-web binary, and contains the actual public API Using ruffle-core For more examples and in-depth documentation on how to use Ruffle on your website, please check out our wiki Host Ruffle The core package is configured for websites that build and bundle their files
- Optimisations, Text Input, Tab Focusing and More! - Ruffle
We've decided to bring it under the Ruffle umbrella and have officially adopted it as our Android application @dinnerbone has overhauled the codebase and UI for it, giving it support for most Flash content - even online games like Transformice work!
- Config | ruffle-core
Documentation for ruffle-core The Config module contains all the types that Ruffle uses for movie configs The main interface of interest here is BaseLoadOptions, which you can apply to window RufflePlayer config to set the default configuration of all players
- PlayerElement | ruffle-core
The exact commands and their arguments are more or less arbitrary and up to the movie This is an incredibly deprecated way of communicating between Flash and JavaScript, and was deprecated in favor of ExternalInterface in Flash Player 8 (2005)
- Adobe Flash Platform * Audio - docs. ruffle. rs
Starting with Flash Player 9 0 115 0 and AIR 1 0, the runtime can play AAC files (AAC Main, AAC LC, and SBR) A simple optimization can be made by using AAC files instead of mp3 files The AAC format offers better quality and smaller file size than the mp3 format at an equivalent bitrate Reducing file size saves bandwidth, which is an important factor on mobile devices that don’t offer high
- 2023 in review - Ruffle
Display Filters We've now implemented 7 out of 10 of Flash's filter effects, making content look much more accurate (and lots of text actually legible!) Along with filter support, we've also implemented cacheAsBitmap support - a huge optimisation for games that use it, saving us the need to render the same thing every single frame! The remaining 3 filters don't seem to be used often, but we
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