|
Canada-0-FreightForwarding ไดเรกทอรีที่ บริษัท
|
ข่าว บริษัท :
- What is better? FXAA or MSAA? - [H]ard|Forum
MSAA can't touch shader-based aliasing or transparency aliasing, whereas MLAA (which FXAA is a subcategory of) can nearly eliminate it I enable 2x MSAA and I can't tell the difference from it disabled I enable 4x MSAA and geometry edges are smooth, but transparent edges are jagged as a serrated blade and my frame rate is suddenly down by 20%
- MSAA vs FXAA vs CSAA vs whatever else - [H]ard|Forum
MSAA, SSAA, and SMAA are the best methods of AA MSAA and SSAA being the most taxing SMAA has the benefit of being not so taxing but doing a great job at removing jaggies and not adding blur like FXAA does FXAA removes jaggies adding blur to stuff it shouldn't and losing sharpness MLAA removes jaggies without adding blur, but isn't as good
- Enabling MFAA w Nvidia Control Panel | [H]ard|Forum
MFAA is ultimately a tweak to the way MSAA takes samples From the first page of the HardOCP MFAA article I linked to earlier: "Instead of sampling four sample patterns for 4X MSAA, it samples two, but on alternating frames A sophisticated filter combines the colors of the pixels and what you have is the illusion of 4X MSAA The actual hardware is still only taking two samples, not four, and
- 1080 4x MSAA VS 1440 2x MSAA performance? - [H]ard|Forum
I am wondering if there are any benchmarks out there that show the frame rate difference between 1080 with 4x MSAA VS 1440 with 2x MSAA? Most benchmarks compare the different resolutions with the same levels of AA I realize that 1440 won't require as much MSAA; 2x will probably look good enough
- SSAA vs MSAA | [H]ard|Forum
SSAA theorhetically AA's the whole screen and would give a much more consistent AA MSAA simply is limited to edges So best IQ based on that would be SSAA at a high value for textures to be smoothed as well but edge detect and coverage run differently than MSAA and can run at much higher sample values over normal 8x So they are just going from least intensive low sample to most intensive
- skyrim settings: Should i use any AA if I check the FXAA option?
It depends MSAA has its good sides, like overall clarity and lack of blur, but FXAA also antialiases special effects, transparencies AND texture details, with next to no performance hit where good old MSAA is quite a performance hog, especially if you enable transparency antialiasing Personally I think the pros of FXAA outweight the cons
- can someone explain TF2 AA? | [H]ard|Forum
TF2 has the following AA: 2x MSAA 4x MSAA 8x CSAA 16x CSAA 8x MSAA 16xQ CSAA I assumed the number in front is the number of passes the antialiasing is done Granted that an 8800GT won't be stressed by any setting, is there a best setting? I can notice a difference but in some cases it
- Antialiasing vs downsampling -- which is preferred? | [H]ard|Forum
Between using antialiasing vs downsampling a higher resolution, which route would maximize FPS and quality? Which do you personally use? In other words, would you be better off running at 1080p with AA ramped up, or 1440p downsampled to 1080p with no AA?
- 16x CSAA vs 16xq CSAA vs 32x CSAA - [H]ard|Forum
2x MSAA 4x MSAA 8x CSAA 8xQ CSAA 16x CSAA (depends on the game which is better) 16xQ CSAA 32x CSAA In order of best performance to worst performance: Off (none) 2x MSAA 4x MSAA 8x CSAA 16x CSAA (in extremely rare cases 8xQ can be faster) 8xQ CSAA 16xQ CSAA 32x CSAA An easy way to think of it is Q = quality And higher quality tends to lead to
- Bigger performance hit from mfaa than msaa | [H]ard|Forum
I've heard a lot that having ingame msaa x2 + control center enabled mfaa gives you msaa x4 picture with nearly no performance hit Well somehow ingame benchmark doesn't agree with this for me! The performance hit from mfaa I got was actually significantly more than while using msaa x4 Did anybody had experience the same thing?
|
|